> Forest of True Sight > Questions & Answers Reload this Page Warrior Roles: are we all just modified dmg?
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Old Aug 31, 2005, 02:55 AM // 02:55   #21
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Quote:
Originally Posted by Dazzler
She disrupts and he cranks out the damage.
Kinky...

Sorry, just had to say that.

There's a thread in build discussions about effective W/Mes. http://www.guildwarsguru.com/forum/s...ad.php?t=53768

However, is there any other combination that doesn't focus on damage dealing?
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Old Aug 31, 2005, 03:44 AM // 03:44   #22
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In truth, the classes that are meant to attack (elementalist, warrior, ranger) mostly focus on damage. I admit, there are more utility builds for the other two, but really, that's because the other two have range as flexibility along with many obviously branching skill trees (elementalist with different elements, and ranger with disruption, tanking, damage, etc. all pretty obviously there and have good synergy) while warriors have damage skills and nice little utility skills thrown in here and there. That's my opinion at least, I suppose others might have a different perspective.


But that's the thing, warriors have high armor and have to close in. They can be ignored for a time to focus on other enemies, so they are.

To actually be a tank (i.e. actually draw fire), which seems to be the gist of your "other role", you have to do enough damage to actually be noticed--which again, brings it all back to damage.
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Old Aug 31, 2005, 03:54 AM // 03:54   #23
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havent read though the second half of the posts here(seems like more then a few are a bit long winded). anyway, a major(or should-be ) is disruptor warrior. thie is for GvG only. most teams bring 2 monks, and when ones a prot, it is not easy to take down either. this is where my build comes in. between hammer skills and dwarven battle stance, its not hard to completly keep a monk out of the game(and possibly just kill).
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Old Aug 31, 2005, 04:45 AM // 04:45   #24
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I have to be honest: I *like* the fact that Warriors in Guild Wars are capable of dealing massive amounts of damage. It's a breath of fresh air from other MMOs where Warriors are nothing but tanks, soaking up damage and "taunting" foes for aggro while the Rogues deal a crapload of damage by stabbing someone in the back with a knife. Right. Like his dagger in the back is going to do more damage than my AXE THROUGH HIS SKULL.

But I'm not bitter.

Still, despite the fact that i play a hammer-based, knockdown-happy, damage-dealing Warrior (whose only Necro skill is Plague Touch so I can get rid of blindness by myself), I like to play around with other build ideas, and I've come up with several Warrior builds that I think could be quite effective as non-damage machines.

To start with: Warrior/Necro. While Necro skills tend to be quite energy-heavy -- a bad thing for Warriors -- if you spend your Elite to take Offering of Blood you can renew energy yourself. From there, you can use a lot of the blood sacrifice skills fairly efficiently; as it happens, since Warriors *are* commonly ignored in combat, your own Health isn't quite as big of a problem, so sacrificing a bit of it here and there isn't such a bad thing. I think Warriors can make some of the greatest health sacrificers around. Ad Blood Ritual to the mix so you can help your allies with their own Energy Regen, and you've got a great support character who can keep his own energy at a decent level, help other peoples' energy regeneration, and you have enough defense to keep yourself on your toes should something go sour.

That's just one example of a Warrior build that I think could make a great support role for a party. Warriors can also use their Tactics skills like "Watch Yourself!" and "Shields Up!" to be a support character and be effective. Just because the "top-ranking" Guilds think Warriors need to fit in to a certain mold doesn't mean Warriors have to. And for all of those top-ranking guilds who ignore Warriors at the start of a fight because they're not "top priority', your Warrior has the added benefit of going under the radar, which makes him even *more* effective at what he does. With the right skills, he can make the Monks and Mesmers a lot more difficult to kill, which can buy your party valuable time.

I've basically learned to ignore what the elitists in MMOs talk about. They're always bent on a single "perfect" ideal for any given character class, and I am positive that other builds can be effective in ways that those lugheads never imagined.

Last edited by Munkwunk; Aug 31, 2005 at 04:55 AM // 04:55..
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Old Aug 31, 2005, 05:18 AM // 05:18   #25
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accually there i a spike team of w/n out there that is pure nasty. it was built when natures was dominating. it was made to use only conditions. they used virulence chillibans and plague touch with fear me.

they would stack the conditions and then surround 1 target and use fear me over and over. usually hitting at least 2 people with some good energy denial.

haven't seen it around in a while.
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Old Aug 31, 2005, 05:24 AM // 05:24   #26
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My salute to you Munkwunk!

/salute

and to Torkemada...

And to leave this thread behind [and do some HoH runs as the most annoying warrior evar... I leave with this build...]

Swift Chop
Dismember
Axe Rake
Disrupting Chop
Victory is Mine! {E}
Rush
Plague Touch
Rend Enchantments

Back to basics...
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Old Sep 05, 2005, 04:16 AM // 04:16   #27
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Since we seem to be talking about other roles for Warrior, I'll let you in on a strategy that worked for my Guild for awhile. We've changed builds so it won't do you any good should we meet in GvG! lol! We would send out 1 Hammer Warrior in full Gold Fissure armor just swinging and bashing and drawing as much attention as he could while our other 2 Warriors (dressed down in the plainest Forge armor they had would follow just far enough behind to catch anybody to smart for the bait! If they took it they wound up pounding on a full Tactics tank (the hammer does enough damage to draw attention on its own) while the two following Warriors were max damage dealers. Add a monk trinity with a nuker and a R/Me doing poison+epidemic and everyone enjoyed a real good time. Kinda an obvious ploy but it worked more often than not. Personally, I love to tank. Damage is nice but I prefer being indestructable to being uber-powerful. Makes my monks life easy and keeps the other guys frustrated.
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Old Sep 05, 2005, 01:13 PM // 13:13   #28
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Im new to warrior GW gaming, bit I found a fun way to play warrior/necro PvE using "I Will Avenge You!" and Lvl 1 animate bone horrors focusing primary on speed and adrenaline pumping than damage.
I hate stances like flurry and frenzy that give faster attack rate but a negative effect. I use my death magic on level 0 to raise only lvl 1 bone horrors that die quickly or use them with Dark Bond to take damage for me. 4 bone horrors die in a flash giving me 40 seconds of +6 health regeneration and 33% faster attack. More bone horrors dead +10 seconds more The rest I leave for adrenaline skills cause they pump fast and no need for energy. Anyways PvE only

Played only half the skills for W/N so will try to finish it with all the skills available, hope there is a nice combination for PvP/PvE combined. For the thread sake Attack Speed above all!

Last edited by CeLL; Sep 05, 2005 at 01:18 PM // 13:18..
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Old Sep 08, 2005, 03:18 PM // 15:18   #29
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Quote:
Originally Posted by CeLL
Im new to warrior GW gaming, bit I found a fun way to play warrior/necro PvE using "I Will Avenge You!" and Lvl 1 animate bone horrors focusing primary on speed and adrenaline pumping than damage.
I hate stances like flurry and frenzy that give faster attack rate but a negative effect. I use my death magic on level 0 to raise only lvl 1 bone horrors that die quickly or use them with Dark Bond to take damage for me. 4 bone horrors die in a flash giving me 40 seconds of +6 health regeneration and 33% faster attack. More bone horrors dead +10 seconds more The rest I leave for adrenaline skills cause they pump fast and no need for energy. Anyways PvE only

Played only half the skills for W/N so will try to finish it with all the skills available, hope there is a nice combination for PvP/PvE combined. For the thread sake Attack Speed above all!
You're obviously a pve junkie because your setup is the wrong one for pvp. However, I'm curious as to how the heck you get the energy to keep summoning.
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Old Sep 08, 2005, 03:45 PM // 15:45   #30
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Here is a build that my guild uses with great success in GvG. We have the warriors on our team for energy denial. We have many times successfully denied most of the enemy team of energy completely. What we do is have a necro run a blood build with the skill Dark Fury. This gives our Warriors basically unlimited adrenaline. We combine that with 'For Great Justice'. This essentially allows us to use our adrenal skills constanly. And I when I say constantly, I mean continuous usage. So with our two or three warriors each using 'Fear Me' each and every second, all the enemies in the area are losing about 6-9 energy a second. This shuts down people on their team so effectively it is awesome. With out some means to regain energy on their team via a BiP'er, Offering of Blood, or inspiration skills, they basically are useless.

So yes, Warriors are good at other things besides damage. But, I do have to say that this build would be very ineffective without Dark Fury. Dark Fury would also have to come from a Primary necro on your team due to the low energy pool of the warrior.
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Old Nov 10, 2005, 08:00 PM // 20:00   #31
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Anybody who says in PvE that warriors are just damage machines should show you what they've been smoking.

The classic PvE warrior running like a madman into battle becomes a suicide ticket later in the game when monsters drop meteors and meteor showers on you or ice imps clobber you with Rust and Water Magic so you barely move and Healing Signet sucks.

If you even want to play around with spells at all, you basically should cast one big spell per battle before running into combat. Warriors don't have the energy to drop tons of spells and constantly clicking spell buttons will prove more of a distraction in battle than anything else.

I use W/Mo monk spells as special moves and ideally don't click very much while fighting monsters if the casters are doing their jobs.

There's no comparison. Even with high weapon mastery, later in the game when you're still doing 20-25 DMG per hit vs. all but the most armored of foes, a smiting monk can beat you on that with 20+ Balth's aura to EVERYONE per second ignoring armor.

Warriors are not damage machines. Your main job is to be a tough target for the monsters, and throw in a little something on the side like healing, nuking (rarely), or hexes just to help the team, and spend the rest of the time hacking and slashing.
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Old Nov 10, 2005, 10:53 PM // 22:53   #32
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It would seem like it as to PvP if you are a War/Mo you are the person who does thse the ressing with restorelife only in the tomps though.
Quote:
My salute to you Munkwunk!

/salute

and to Torkemada...

And to leave this thread behind [and do some HoH runs as the most annoying warrior evar... I leave with this build...]

Swift Chop
Dismember
Axe Rake
Disrupting Chop
Victory is Mine! {E}
Rush
Plague Touch
Rend Enchantments
To those who posted a build like this where is your self heal there is a War/Mes like this as well.
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Old Nov 10, 2005, 11:46 PM // 23:46   #33
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How could you have forgotten fear me warriors? Most powerful energy denial there is.


To the poster above: you shouldn't take self heal, or restore life.

edit: oh, nm, clonmac didn't forget! I'll just second what he said then.
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Old Nov 11, 2005, 02:53 AM // 02:53   #34
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Quote:
Originally Posted by Enix
I think there is much to be said for the Anit-Warrior Warrior, aka MeatShield, aka Defensive Tank. Playing in PvE, it seems many many Warriors DONT know how to proporly Tank. A Warriors true role should be as a tactician with a few specific damage skills to use opportunisticly. If you want high damage output, go with an Ele.
Ele eh..... too bad now that they nerfed AE eles are worse than they already were. Ele is spike, overall damage is mediocre at best

The best your gonna get is an attunement air ele... moderate to upper damage given they don't get stripped. I can think of quite a few warriors builds that outdamage any ele build in pve.

Pvp can be different, no war can spike like a good ele but overtime its no contest.
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